Guitar Hero Celebrates 20 Years – The Plastic Guitar That Connected the Gap Between Music Generations

Marking two decades after Guitar Hero hit the market across the Atlantic, offering everyday gamers the opportunity to feel like a rock star. Not literally, though you'd be hard-pressed convincing someone who has mastered Free Bird’s lengthy guitar solo in front of an enthusiastic crowd of friends.

Developed by the developers, the game provided users with a plastic guitar peripheral to follow on-screen cues scrolling down the display synchronized to the music. Every sequence mimicked particular chords, creating the feel of an authentic live show.

The studio had already tried its hand with rhythm games before partnering with the publisher, which was purchased by the gaming giant during the mid-2000s. Collaboratively, they laid the foundations for a surprising billion-dollar franchise which made a remarkable impact on numerous of the artists featured, introducing decades-old groups to a new generation of gaming enthusiasts.

A former executive, ex-chief operating officer from the developer, remembers the early budgetary hurdles in securing the recordings – even though the first two games mostly used rerecorded tracks.

“We reproduced every song since the dollar figure was so high,” he explains. “Even with the necessary permissions by themselves, it was extremely difficult. We couldn’t get bands like legendary groups – the publisher was operating on a shoestring budget, and we were fairly certain it would fail. However, when Guitar Hero became a hit, album purchases airtime were going up, everyone wanted to be in.”

He continues: “Among the amazing things was the number of mothers and fathers reached out and thanked us for exposing their kids to the songs they loved. It became an intergenerational thing.”

Timeless Music Gains Younger Fans

Irish blues-rock band one featured act included their track in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon recalls how the series revived classic rock back into vogue: “Guitar Hero provided a larger, new demographic. Generally such music was considered music that was past it, but then once it got featured on the title and teenagers discovered it, suddenly it became trendy. This validated the genre, eliminating the outdated tag. It gave our catalog renewed popularity.”

At that time, the Answer’s debut album was still not available stateside, meaning Guitar Hero served as a primary platform for exposure for the group as they went on US tour opening for AC/DC. “The roadies had on the song during travel, and several recognized us from Guitar Hero,” Mahon says.

Major Band Spin-offs and Lasting Influence

Music's heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in specialized spin-off titles centered around their music collections and associated lore, visuals and rock’n’roll mythology. For example, the Aerosmith edition, it was said earned the band more money compared to their records. It sold well over half a million copies in its first week, while sales of their songs rose significantly during an era when the music business faced decline.

Guitar Hero continues to inspire quick-handed fanaticism within the community. Recently, an online personality achieved an impressive attempt featuring the challenging track – a notoriously difficult anthem popularized through the game – using a fan-made version, a freeware game with almost identical mechanics and extensive personalization features. This track is challenging enough on the hardest setting, not to mention performed at double speed and without missing every one of the thousands of cues. They claimed it took nine months to accomplish.

“The game offers a, imaginary experience. If you play Call of Duty, it doesn't imply you ought to pick up a real gun and enlist,” notes musician the artist.

DragonForce had already wrapped up a profitable run when their hit was featured on Guitar Hero III, but Li says it turned them into a household name. “I remember the record label informing us that our selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”

Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it has threatened to overshadow everything else accomplishments. Last year, the track was used in promotional material for Despicable Me 4. “In the past I felt otherwise, but now I accept it,” he admits. “If you only listen to a single track, that's fine – each person has their own musical journey and I'm pleased we’ve been part of people’s lives”.

The Lasting Legacy of a Iconic Controller

The best marketing, be it for cars, apparel or games, goes further than selling something – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what our team trying to create,” he confirms. “The excitement of being a rock star on the stage. From day one, the co-founders felt that there’s an instinctive urge to make music, and they wanted to use technology to allow people to do it”.

The majority installments came out in just a half-decade from 2005 to 2010, featuring derivative titles such as the DJ version, including a spinning deck, and the band-focused game. After that, corporate focus on peripherals waned, aside from a brief comeback in 2015.

Games like the fan project and Fortnite Festival have kept the scene active, and there’s set to be something from the founders on the way. Recently formed developers has begun production on its debut rhythm-based title. The initial creators are participating in advisory roles. Is the world prepared to welcome another game following Guitar Hero?

“Our team believed those games could be like Madden where you can releases,” Dornbrook says. “There’s so much fresh tracks that it could be evergreen, thus I remain hopeful. It's entirely possible for it to continue with new generations.”

Cindy Smith
Cindy Smith

Marcus Thorne is a seasoned gambling analyst with over a decade of experience in reviewing slot games and covering casino trends across global markets.